Hypershunt starsector. 184 votes, 23 comments. 48K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game

The Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a …

Hypershunt starsector. A brand new fully fleshed out custom weapon will require these elements; weapon_data.csv entry sprites sounds .wpn file .proj file descriptions.csv entry optional scripting

"At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the …

Hullmods need an entry in hull_mods.csv which defines it's basic information as well as where it's script is. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0.8.1a-RC8) VERY IMPORTANT The game engine generates a single hullmod script and then re-uses the same script for ...1. 0. AsianToaster · 9/26/2022. You can't capture planets normally in Starsector. I don't think it's implemented just yet. The only 2 ways you can capture planets from other factions is to either Saturation bombard it or raid it until it becomes decivilized. Then you can colonize said planet. Keep in mind if that there's any other faction in ...

If I have the chance to commit tax fraud I will do my hardest to accomplish that task. You won't really be able to profit from it, though. It mostly just makes the losses hurt less. If you compare the insurance payout to the value of the ship, you'll notice its way, wayyy lower.Transtellar empire is possible only through an exceptional corps of officers and bureaucrats given authority over the resources of entire star systems. An established high command allows military operations to be organized and executed across the Sector.In-game description The High Command industry can be built at any Colony by upgrading an existing Military Base. It can be optionally ...Increases sensor strength by 50/75/100/150 points for frigates / destroyers / cruisers and capitals, respectively. Minimum CR of 10% required to function. Costs: 4/6/9/15 S-mod: Increases the ship's in-combat vision range by 1000/1500/2000/2500, based on hull size. Built into the Apogee, Odyssey, and Omen Available as a learnable modular hullmod This hullmod is a Logistics Hullmod. It impacts ...I explored the whole sector and forgot to mark the location of a hypershunt. Advertisement Coins. 0 coins. Premium Powerups Explore Gaming. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Sports. NFL ... Go to starsector r ...The hypershunt and cryptosleeper locations: (no winner planets in vicinity IMO) Hypershunt north. Dyriad blue giant star system in the Pharos constellation north of Tia and Ta'ext (core world) Hypershunt south. Freyja, blue giant south of Askonia (center core world, Sindrian faction) in the Hadreel Nebula constellation. At the map edge.The hypershunt has no mention of music, unless I'm mistaken. I think it's separate, and do feel that the setting would be a bit cheapened if the third major conflict was yet again AI. The hypershunts are mentioned by the college woman that they are the key to possibly permanently powering up the gate network, and the gate network is the link to ...Ground Defences are a non-industry structure that can be built at any Colony. They may optionally be upgraded to Heavy Batteries. Ground Defences cost 150 000 credits to construct, and have a build time of 60 days. x2 multiplier of colony ground force +1 Stability Shortages will reduce the ground force multiplier proportionally 1,000 * (pop size - 2), multiplied by market upkeep modifier ...Starsector 0.95a and we are trying the radiant class. But we do not end there. Will will fight the Starsector omega shipst Tesseract the hypershunt enemies. ...Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.

Metals. Edit. Refined forms of both ferrous and common non-ferrous metals used in most construction and goods production. Ingots follow traditional Domain standards. –In-Game Description. Metals can be produced and are also required as an input commodity for some Colony Industry. -Produced by Tech-Mining (random) and Refining (pop size).The hypershunt and cryptosleeper locations: (no winner planets in vicinity IMO) Hypershunt north. Dyriad blue giant star system in the Pharos constellation north of Tia and Ta'ext (core world) Hypershunt south. Freyja, blue giant south of Askonia (center core world, Sindrian faction) in the Hadreel Nebula constellation. At the map edge.The Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a player's hands and a ...

The Antimatter Blaster has an extremely high damage per shot making it ideal for specialized builds. The sudden damage spike can trigger overloads on stressed opponents, or breach heavy armour. A particular favourite for high mobility ships, such as high tech or phase ships. The only energy weapon with limited charges, it can benefit from the hullmod Expanded Magazines. It takes over 195 ...

This page is for modding and specifically modding carriers. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the .ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the ...

A little trick for coronal hypershunt fight. I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did several S/L and found Doom can be really helpful for this fight. General idea is try using Doom to lure and kite one at the start of the battle, after your capital ...Isn’t it spawned on sector generation? But perhaps you Cann mess with the campaign.xml file and put a shunt near your star? just do this: spawnfleet omega 1-100000 and boom you summon the hypershunts to make you suffer.Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a Dealmaker Holosuite, and improvements Reduces ...A Spaceport is a structure. Its construction is automatically begun for free at all colonies, or can otherwise be built manually if destroyed. A spaceport costs 50 000 credits to construct and has a build time of 15 days. Provides +60% accessibility to the colony. Allows the construction of an Orbital Station, Patrol HQ, Waystation, and Commerce. Provides +2 growth points to the colony. Note ...Coronal hypershunt logistic mess. So i found and cleared a Coronal hypershunt wich is in range of the planet where i want to build my first colony (this same place form the other side is also in range of the cryosleeper). the question is there i way to put in the hypershunt the resources slowly inside it (1000k metal at time)? maybe with a ...

Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit …"Red Planet" is one of the two "story quests" added in Starsector 0.9. It unlocks the Planetary Shield structure. Sometimes, at a bar (but not on Luddic Church or Luddic Path markets), you may encounter a "rough-looking veteran spacer with cybernetic eyes". Talk to them to hear about a deadly encounter by a salvage fleet in the far reaches of the Sector, of whom only the spacer and a pilot ...The Spark is a Remnant interceptor. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. 0.95a Now uses "high delay" PD Burst laser which has halved charge regeneration Effectively: same initial damage burst, halved sustained damage after that .8.1a-RC5 Engagement Range reduced from 5000 to 4000 ...r/starsector. Join. • 11 days ago. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time." Art by @DinoBoiRex1. 1 / 4. 687. 28. r/starsector.Starsector > Announcements > Starsector 0.95a (Released) Patch Notes ... Was also wondering, regarding the balancing for sunlamp/hypershunt tap. Does the colony output/input system work in a manner if say. I have a colony that is outputting 10 Volatiles (in theory). Said colony can supply an infinite amount of input demands long as each …I have an updated Ship/weapon pack mod from discord. How do I get more of the IBB bounties? I only had 1 so far. Discord version is pretty much 0.9.1 with barebones compatibility with 0.95, so I assume they function similiarly - you have to go to a bar on Hegemony, Persean League, Tri-Tach or Indie-chan world and hope for an IBB representative. This is a fighter sized variant of a Proximity Charge Launcher. Carrying only 6 ammo before needing to rearm but able to deploy them at 1.5 second intervals. 0.8a added to the game At least two versions out of date. Last verified for version .8a-RC19.Seriously how does this thing work. Find a coronal hypershunt. fucking die Clear out the friends guarding it. Repair it. Establish a colony within 10 LY of the hypershunt, and slap that thingy on the colony. So long as you can supply ten transplutonics (holy shit), you'll get an extra industry slot. The "easiest" way to supply that much is to ... Ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech .Coronal Hypershunts/Taps suck. 20,000 metals, 5,000 Transplutonics all in one haul to activate it. 10 transplutonics demand to keep it running. -5 colony stability due to having 5 Industries over the max of 4. You get penalized for that.Temporal Shell. Speeds up the flow of time on board the ship. Generates a significant amount of flux when used. Research on prolonged exposure to the effect was described as 'worrying' and quietly halted.The Midline Station is one of the three buildable station industries. It is found around a number of Persean League planets, the Hegemony's Jangala and Sindrian Diktat's Volturn. Pirate bases may also sometimes be midline stations. Unlike the other stations, the midline station is two-sided and rotates at a higher speed. The basic Orbital Station has one Heavy Broadside Module with a large ...Community content is available under CC-BY-SA unless otherwise noted. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Reloads at a random interval of 10-15 seconds. Only up to date for version 0.95.1. It is likely still broadly correct but not verified for the most up to date data yet.Modding. Discuss modding Starsector here. 48418 Posts. 3404 Topics. Last post by Wyvern. in Re: [096.RC10] Planetary... on Today at 02:47:33 PM.0.5. "Anomalous hull designated codeword 'Facet'. Motion to create security level SUPER ALABASTER passed and content of 'Facet' encounter debriefing made classified at this level. High Hegemon, if I may speak freely, keeping an entire flotilla quiet on this one is going to be a real challenge for COMSEC." –In-Game Description.Welcome to our group. This place is dedicated to the game Starsector made by Fractal Softworks. Modding information, gameplay videos, screenshots, memes, everything related is welcome. Just the main...Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o...Go to starsector r/starsector ... [Spoilers, i guess] So, i was exploring this system with a coronal hypershunt, and after salvaging a domain mothership, a doritos [REDACTED] patrol intercepted my fleet and asked to open channel, i did, it talked some nonsense, about the coronal, the text implied it, and asked for something, i had the option to ...

Yes. It is the top view. On that account: That would be an incredible ship if that was the side view. It is kind of a shame that Starsector got no 3D ship models. Top. Not that it matters in space. Maelstrom is a hell of a ship. I love this thing, it's a Thin boi. It's a standout cast member like the Versant in a lineup of ships that otherwise ...Hyperspace Topography is a major event that progresses when the player performs specific actions, and provides various benefits. It becomes visible as soon as any amount of points is gained, which can be done immediately. To scan something, you need to use Active Sensor Burst nearby. Scans can only be done once per object. Neutrino burst and purchasing data from scavengers can be done ...Mission: For the Greater Ludd: Location: Near some dismal world in the Duzakh system: Date: 204.01.22: Everyone has their price. The effort to track down the leader of the Luddic Path cell operating in the Corvus-Magec-Askonia volume turned into fruitless weeks of bribing minor Diktat officials for dead-ends and strong-arming know-nothing low-life black market contacts.Version History. 0.96. Doubled rate at which arcs are fired. Doubled arc range. Reduced projectile speed to 200 (was: 300) Reduced damage/shot to 25 (was: 100); EMP damage remains at 1500. Ships hit by its arcs take 2x longer to repair weapons/engines for 10 seconds. Weapons.The hypertap needs 10 transplutonics. A size six colony with no atmosphere, refining with the relevant lostech item (+3), an admin with +1 production and an alpha AI Core produces 9 transplutonics. Put an ai core (any) into pop and infrastructure with the tap, and you only need 9 transplutonics. 2.Install mod "console commands". Load your save, press ctrl+backspace, typer "devmode", press Enter. Exit the console, press ctrl+z. Go to map. Systems with cryosleepers present will have green names. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER.True to its name, the Dragonfire DEM Torpedo is the low capacity, hard hitting version of the DEM family. The torpedo fires from 1000 units away and its beam has base 8000 DPS applied for half a second, making it particularly devastating against armor, but ineffective against shields, against which the Dragonfire can only generate easily dispersible soft flux. Like most DEM missiles, the ...

Coronal Hypershunt guardians early ... As best as I understand it, the mothership bug was that in \starsector-core\data\campaign\procgen\salvage_entity_gen_data.csv, the "rare_tech:1" was in the "drop_value" column (indicating the game should drop something with a credit value of 1) which is affected by the salvaging skill, when it should have ...၂၀၂၃၊ ဖေ ၂၇ ... This troubles me even more after understanding their power because how does this thing function. How does it gather power from the sun, ...u/Spshamrocks3. It's a way to make ships have different, hot-swappable (prebuilt) loadouts without making 3 or 4 different variants of said ship. This is done using the Ship-Skin system and one other, but as an end-user all you need to know is that clicking on the - button of those "config" hullmods changes the behavior and specs of your ...Isn’t it spawned on sector generation? But perhaps you Cann mess with the campaign.xml file and put a shunt near your star? just do this: spawnfleet omega 1-100000 and boom you summon the hypershunts to make you suffer.The red planet is actually easier then most radiant ordos, any decent sized fleet can do it with a good mix of capitals and cruisers. For the tesseracts, get some tanky ships that can take hits and some smaller frigates to flank. Don't worry about fleet cap and if you have, utilize the biggest when dealing with the tesseract.A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, …I was about to pick a decent 5-planet system 20 ly away from the nearest core world, within a hypershunt vicinity, when I decided to look at the planet list one last time. And I found this. Now, in my defense, the first time I surveyed this world, I thought "Eh it's a Class IV planet, I should probably look for systems with higher class planets ...Go to starsector r/starsector ... By the time you can use the Hypershunt (And if you even get lucky enough to find the damn item required to use it) you'll already have multiple colonies at a large size (Volatiles required is huge) and that extra industry aint gonna make you much more money, whereas a Cryosleeper makes a large sector area very ...Portrait25 through Portrait31 have inspired the faction leaders in Sid Meier's Alpha Centauri: Portait25 is based off of Chairman Sheng-Ji Yang of the Human Hive. Portait26 is based off of CEO Nwabudike Morgan of Morgan Industries. Portait27 is based off of Lady Deirdre Skye of Gaia's Stepdaughters. Portait28 is based off of Sister Miriam Godwinson of the Lord's Believers Portait29 is based ...I have the same problem, I can't install the hypershunt tap. I have already one in the same system but I can't install another one on the other colonies. I thought (and reddit commentators said the same) maybe it is because the system is 10.0 light years away from it and only the one planet where I installed it reaches it...Orbital Fusion Lamp. Edit. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Safe operation requires prodigious quantities of volatiles. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output.Colony management is kinda busted in 0.95. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. That's because the requirements for all the little goodies to function - including the hypershunt and the cryosleeper and the fusion lamp - all necessitate an array of extremely-specific ...Hyperspace is the main means of interstellar travel in the Sector. To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the gravity wells around gas giants and stars. The Transverse Jump ability is unlocked with the Navigation Skill and provides alternate means of entering ...The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Its default name is "TTS Xenorphica". As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize ... Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o... use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. (you have to switch of the "inhabited" thing on the map options in the bottom left) and it will have a hypershunt. IrresponsibleWanker • 1 yr. ago. But what i want is to spawn one, not locate. VengefulJeweddit • 1 yr. ago.Go to starsector r/starsector ... [Spoilers, i guess] So, i was exploring this system with a coronal hypershunt, and after salvaging a domain mothership, a doritos [REDACTED] patrol intercepted my fleet and asked to open channel, i did, it talked some nonsense, about the coronal, the text implied it, and asked for something, i had the option to ...10 votes, 15 comments. 49K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. ... Granted I had mods installed but I was definitely pissed when my longbow blueprint spawned in a hypershunt and thus never could be gained. I consoled one in afterwards

Go to starsector r/starsector • by Maxon5764. View community ranking In the Top 5% of largest communities on Reddit. Is there a mod, that can show hypershunt and cryosleepers? comment sorted by Best Top New Controversial Q&A Add a Comment SireGoodman • ...

True to its name, the Dragonfire DEM Torpedo is the low capacity, hard hitting version of the DEM family. The torpedo fires from 1000 units away and its beam has base 8000 DPS applied for half a second, making it particularly devastating against armor, but ineffective against shields, against which the Dragonfire can only generate easily dispersible soft flux. Like most DEM missiles, the ...

12. r/starsector • 25 days ago. I have created an AI core in Character.ai. It's hilarious! 1 / 4. It's based on prompts from interraction with remnants on wiki and from nexerelin. You can talk to it too. c.ai. 170. 13.POV: it is your first victory on the Coronal Hypershunt. Meme. 385. 47 comments. share. save. hide. report. Continue browsing in r/starsector. About Community. r/starsector. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. 33.8k. Profiteers. 190. Dealing Space Heroin. Created Jan 10, 2013. Join. Top posts april 21st 2017 Top ...It shows up on the black market sometimes. Assuming your playing vanilla. It's the tankiest capital ship while being fleet point cheap. Basically you need to bring ships that can tank the damage those doritoes can dish out. But you will need multiple extremely tanky ships like them and multiple fast bait ships and multiple of your best ships ...It's not too impressive but it works.0:00 Start0:08 Builds1:10 Battle Start2:10 Two dead doritosThe Autonomous Mantle Bore is a special item. It can be installed into the Mining industry. Autonomous Mantle Bores have a base price of 80 000 credits. Not a gas giant and not habitable. Increases production of Ore, Transplutonic Ore, and Organics by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, a …Pirate Bases are built by the pirates in uninhabited star systems. Bases have the basic functionality of a market and have a station for protection. Killing the station destroys the base, although a new base will spawn in time. Bases will always be found orbiting a planet or within a terrain feature such as an asteroid belt. The station is usually of the Low Tech type, but can sometimes be ...0.7. The Apogee-class vessels are an effective mix of advanced scientific and military technologies, perfect for long- range exploration of hostile space. The class features an asymmetric design with a large forward section, usually outfitted with long-range tech scanners. Apogee captains are used to operating alone and tend to be an ...r/starsector • Behold, I have returned to infest your nightmares once again. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. I've grown fond of this combat ring/star type of abomination.

tampa weather 15 dayecsi as agent for refund7.3 powerstroke sensor location diagramstorming crab homestead menu Hypershunt starsector gbt bus 5 [email protected] & Mobile Support 1-888-750-7722 Domestic Sales 1-800-221-7194 International Sales 1-800-241-2967 Packages 1-800-800-7437 Representatives 1-800-323-3790 Assistance 1-404-209-2532. The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough …. how do you unlike someone on tinder Starsector full Longplay Part 19 - The 7th Hypershunt (Stars…Alpha Site is a hidden "system" located approximately on the right upper corner of Hybrasil. As it has has no jump points the Alpha Site can only be reached by using the Transverse Jump ability. It contains only a single Irradiated rogue planet which was used by Tri-Tachyon as a secret research base before a strange incident led to its destruction. Alpha Site was home to Project Ziggurat, a ... 10 day weather forecast destin flschwab joint checking account Welcome to the StarSector Wiki forum! This forum can be used by members of this community to discuss topics related to their wiki. Some communities prefer to use the Community Portal instead for wiki discussions; it's up to you.. Notes: You may have to purge this page to see changes; for more explanation and how to set up new forums, see Help:Wiki-style forums. pamela brown pregnantalex hogan bikini New Customers Can Take an Extra 30% off. There are a wide variety of options. Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08) It's AddShip, followed by the hull or variant id, optionally followed by the amount to add to your fleet. For example, "addship onslaught" will give you a single empty Onslaught hull, whereas "addship paragon_Elite 3" will give you three Elite-variant Paragons.Check out new paria just north of zagan' I think it was a red star and the stars within 1.0 light years around it they are all within hypershunt range but don't think cyrosleeper I rejected due to no Terran world though, omitting rest information for sake of exploration and well my eyes just slide over anything that isn't Terran or eccentric at ...Go to starsector r/starsector ... If you got Ziggy, beat the hypershunt and did the red planet then honestly there isn't much left other than maybe destroying a faction or taking over the sector completely. Other than that, I'd recommend either starting a modded playthrough, or playing another game so you don't burn yourself out on this one. ...