Starspawn dnd 5e

A Bhaalspawn, sometimes called a child of Bhaal, was a mortal offspring of the dead god Bhaal. Bhaalspawn mostly seemed like normal members of their race at first. Part of their souls were divine, however, and this would eventually reveal them, sometimes granting supernatural powers of different kinds but usually also tempting them to evil and murder. …

Starspawn dnd 5e. A Star Spawn Seer is this powerful other worldly entity that has actually taken possession of a high ranking cultist or someone else who has offered themselves up to an Elder Evil and they begin to be transformed from the inside out into this magic wielding servant of one of these ancient powers.

Confounding Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC: 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn.

The star spawn of Cthulhu makes two Crushing Claws attacks and one Dimensional Stomp attack, or it makes three Void Bolt attacks. It can replace one attack with a use of Disintegrating Gaze, if available. Crushing Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage. Aboleths were fish-like amphibians of immense size, often reaching 20 feet (6.1 meters) in length and weighing up to 6,500 pounds (2,900 kilograms), though they continued to grow as they aged and some fantastically ancient specimens might reach 40 feet (12 meters) in length. They resembled a bizarre eel, with long, tubular bodies, as well as.Multiattack. The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC: 17 Constitution saving throw or be stunned until the end of the target's next turn. 5th Edition Advanced Mode Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite. ... Dnd 5e Abbot Flumph Tactics – build challenging encounters against an Abbot Flumph; Sci-Fi Generator – Enriched and expanded Sci-Fi Facility Generator ...naddpod, not another dnd podcast, dnd, dnd 5e, actual play, ttrpg, bahumia ... Tags: cthulhu, tentacle, head, cute, star, spawn, starspawn, tentacular ...

Elder evils were ancient, powerful, and generally evil beings or entities. Their power could rival, or even surpass, that of demigods, such that they could destroy an entire world. Three beings described as "Elder Eternal Evils" were Dendar the Night Serpent; Kezef the Chaos Hound; and Ityak-Ortheel, the Elf Eater. Later, Dendar and Kezef were considered …Eldritch heralds of the Elder Evils, Star Spawn are called forth by evil cultists to usher the way towards doomsday and the arrival of their foul masters.Use...Star Spawn Seer. From Mordenkainen's Tome of Foes, page 236. Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain. Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn.Star Spawn Mangler. From Mordenkainen's Tome of Foes, page 236. Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet. Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action. Multiattack.The star spawn of Cthulhu makes two Crushing Claws attacks and one Dimensional Stomp attack, or it makes three Void Bolt attacks. It can replace one attack with a use of …Apr 4, 2019 - Explore Gerold Jenkins's board "star spawn" on Pinterest. See more ideas about creature design, monster art, fantasy creatures.Unofficial Description: These creatures are covered scabrous skin and have flipper-like hands Sources and Notes []

Apr 28, 2022 · Deep Dive - The Star Spawn — Dump Stat Adventures Our Tool Craft Kickstarter is back. Make Tools useful in your game! 0 These creatures come from the stars, sent to rip the multiverse asunder. The star spawn larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The star spawn larva mage regains spent legendary actions at the start of its turn. Cantrip (Costs 2 Actions). The larva mage casts one cantrip. ↑ Wizards D&D Team (18 May 2021). Van Richten's Guide to Ravenloft.. (5e) Wizards of the Coast.. ISBN 0786967250. p. 244-245. Licensed: © Wizards of the Coast ...Crown of Stars. Seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 4d12 radiant damage.A choke should take 2 turns to put someone out (10-15 seconds on a good blood choke will put someone unconscious). This time frame will change based on race, constitution, and strength. A strong neck will help you resist. Constitution for toughness, race because of size/blood and so on.

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Casting Time: 1 action. Range: 90 feet. Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute. Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.20 jun 2018 ... Star spawn are new arrivals in the Dungeons and Dragons universe. The name seems to be borrowed from H.P. Lovecraft's Cthulhu mythos, ...Saving Throws Dex +6, Wis +6, Cha +8 Skills Perception +6 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities psychic Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained Senses darkvision 60 ft., passive Perception 16 Languages Deep Speech Challenge 16 (15000 …Star Spawn Mangler. From Mordenkainen's Tome of Foes, page 236. Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet. Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action. Multiattack. The non-hulk creature takes the psychic damage a number of times equal to the number of hulks. Since each Star Spawn Hulk possesses the Psychic Mirror trait, a non-hulk creature suffers from the effect of the trait of each Hulk.The quoted answer explain why the damage is not reflected infinite times between the hulks, but a non-hulk creature …

Greater Star Spawn Emissary - Van Richten's Guide to Ravenloft - Dungeons & Dragons - #46 CONDITION: GOOD These fantasy miniatures are all in great playable ...The spell description and associated stat block have everything you need to know. The rules for Spellcasting state: Each spell description in Chapter 11 begins with a block of information, including the spell’s name, level, school of magic, casting time, range, components, and duration.12 (+1) CHA. 9 (-1) Saving Throws Dex +3, Wis +5. Skills Perception +5. Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks. Condition Immunities charmed, frightened. Senses darkvision 60 ft., passive Perception 15.Source: Xanathar's Guide to Everything. 5th-level necromancy. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A tendril of inky darkness reaches out from you, touching a creature you …The star spawn targets a creature within 60 feet of it. The target must succeed on a DC 19 Wisdom saving throw or be charmed by the star spawn. The charmed target obeys the star spawn's telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success.In 5e DnD, if a victim isn't allowed to drink the blood of its master, it becomes a spawn completely under the master's control. I assume that vampires perhaps cannot make blood like a living body can, and this is why they need to feed. When they feed on living blood, they become briefly "revivified", enough to regain some semblance of a living ...Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. An eye opens on a solid surface within 60 feet of the beholder. One random eye ray of the beholder ...The larval starspawn regains 20 hit points at the start of its turn. If the starspawn is damaged by fire or by a weapon with an Elder Sign, this trait doesn’t function at the start of the starspawn’s next turn. The larval starspawn dies only if it starts its turn with 0 hit points and doesn’t regenerate. Unfathomable Mind.The Maws of Acamar are avatars of that hunger, living gateways through which the dead star can extend its ruinous grasp to the world. Unlike the other Spawn, they come to the world under their own power, for even The Opener of the Way avoids passing too close to Acamar. Maws are Level 15 Controllers with 145 HP.Wood Elf. As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. This category includes the wild elves (grugach) of Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms.Star Spawn Mangler. From Mordenkainen's Tome of Foes, page 236. Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet. Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action. Multiattack. True Polymorph didn’t exist before 5th edition and is an odd combination of Polymorph Any Object and Shapechange that has the notable distinction of being permanent if you can concentrate on it for the full hour. Now, in terms of power, neither True Polymorph nor 5e’s version of Shapechange hold a candle to Wish.

spells. Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell. ). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Range: 150 feet. Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute. This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled with magical darkness and ...The Star Spawn Larva is a great match for the giant dumb Paladin-Bane worm with Dominate Monster 3 times a day, circle of death once per day, and a blast of worms to punish and ward off melee attackers. not to mention it has Eldritch blast with +3 to damage rolls for each of the 3 beams. it can also get away as a swarm of insects of you do ...The starspawn can contort, stretch, or compress its body to an extraordinary degree. This has the following effects: Amorphous. The starspawn can move through a space as …Demiplane. You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any ...Multiattack. The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC: 17 Constitution saving throw or be stunned until the end of the target's next turn.Fanged and lipless, the ever-grinning, eerily staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its grayish skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn.slaad d&d 5e. Slaads are frog-like monsters that have been present in every edition in D&D's history, living within the realm of Limbo. While Slaads come in a variety of forms, Green, Gray, and Death Slaads are each powerful shapechangers in their own respective rights. When these creatures are wreaking havoc on the material plane, they …Mountain. 1/8. Aarakocra Simulacrum Storm King's Thunder. Humanoid (aarakocra) Medium. Neutral Good. Mountain. 6. Aarakocra Spelljammer Spelljammer: Adventures in Space.Star Spawn Grue Fanged and lipless, the ever-grinning, madly staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its pallid skin, and it’s long. fingers end in broken and dirty nails. Grues are the weakest of the star spawn.

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Star Spawn Mangler. From Mordenkainen's Tome of Foes, page 236. Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that …True Polymorph didn’t exist before 5th edition and is an odd combination of Polymorph Any Object and Shapechange that has the notable distinction of being permanent if you can concentrate on it for the full hour. Now, in terms of power, neither True Polymorph nor 5e’s version of Shapechange hold a candle to Wish.naddpod, not another dnd podcast, dnd, dnd 5e, actual play, ttrpg, bahumia ... Tags: cthulhu, tentacle, head, cute, star, spawn, starspawn, tentacular ...Overwhelming Mind. Whenever a creature attempts to read a star spawn's mind or otherwise make psychic contact, that creature must make a DC 17 Wisdom saving throw. On a failed save, the attempt is unsuccessful and the creature suffers 3d6 psychic damage and is Stunned for 1d4 rounds.Ravenloft Setting Star Spawn Emissary Overview Star spawn have two forms. Usually they are encountered appearing as another type of creature. They only reveal their true forms under dire circumstances. If destroyed in its lesser form, it transforms into its greater form. [1] Forms of the Emisssary Lesser Star Spawn EmissaryOverwhelming Mind. Whenever a creature attempts to read a star spawn's mind or otherwise make psychic contact, that creature must make a DC 17 Wisdom saving throw. On a failed save, the attempt is unsuccessful and the creature suffers 3d6 psychic damage and is Stunned for 1d4 rounds.Star Spawn Grue. [ Rejeton stellaire, frémisseur ] Small Aberration, Typically Neutral Evil. Armor Class 11. Hit Points 17 (5d6) Speed 30 ft. STR. 6 (-2) DEX. In 5e DnD, if a victim isn't allowed to drink the blood of its master, it becomes a spawn completely under the master's control. I assume that vampires perhaps cannot make blood like a living body can, and this is why they need to feed. When they feed on living blood, they become briefly "revivified", enough to regain some semblance of a living ... The larval starspawn regains 20 hit points at the start of its turn. If the starspawn is damaged by fire or by a weapon with an Elder Sign, this trait doesn’t function at the start of the starspawn’s next turn. The larval starspawn dies only if it starts its turn with 0 hit points and doesn’t regenerate. Unfathomable Mind.The starspawn can contort, stretch, or compress its body to an extraordinary degree. This has the following effects: Amorphous. The starspawn can move through a space as narrow as 5 feet wide without squeezing. Immovable. The starspawn has advantage on ability contests and saving throws against effects that would move it. Prodigious Reach.June 20, 2018 | Aberrations Star spawn are new arrivals in the Dungeons and Dragons universe. The name seems to be borrowed from H.P. Lovecraft's Cthulhu mythos, but according to the Powers That Be, star spawn aren't native to the Far Realm specifically. ….

Range: 150 feet. Components: V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes) Duration: Concentration, up to 1 minute. This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled with magical darkness and ...Hulks are seldom encountered without a commanding star spawn seer nearby. A hulk appears to have little will of its own and is driven to protect its master. Large Aberration, Typically Chaotic Evil. Proficiency Bonus: +4. Armor Class: 16 (natural armor) Hit Points: 136 (13d10 + 65) Speed: 30 ft. STR – 20 (+5) Fantasy. Star spawn were a variety of creatures created by Elder Evils to act as their agents on the Prime Material plane in the role of heralds, lieutenants, foot soldiers, simple servants, or even avatars. Star-like Elder Evils varied in the amount of star spawn they could send out, with some having as little as one.Confounding Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn. When a warlock or other spellcaster establishes communication with it, the seer-entity takes control of the mortal, transforming it into a star spawn seer. Who ever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s hands become bulky, flipper-like ...Star Spawn Mangler. [ Rejeton stellaire, massacreur ] Medium Aberration, Typically Chaotic Evil. Armor Class 14. Hit Points 71 (13d8 + 13) Speed 40 ft., climb 40 ft. STR. Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain. Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn.I'm coming up on DMing the fifth year of my main 5E campaign as our party prepares to bring in new faces to new places, and one of my most trusted players who's been here since the start has a very interesting idea that they want to pursue a bunch of homebrew for: a Warlock inspired fully by Star Spawn. ... Dungeons & Dragons, D&D, …The starspawn can contort, stretch, or compress its body to an extraordinary degree. This has the following effects: Amorphous. The starspawn can move through a space as … Starspawn dnd 5e, Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice. Comet Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. , The larval starspawn regains 20 hit points at the start of its turn. If the starspawn is damaged by fire or by a weapon with an Elder Sign, this trait doesn’t function at the start of the starspawn’s next turn. The larval starspawn dies only if it starts its turn with 0 hit points and doesn’t regenerate. Unfathomable Mind. , Multiattack. The sea spawn makes three attacks: two unarmed strikes and one with its Piscine Anatomy. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target., Returning 35 results for 'star spawn'. Other Suggestions: Star Spawn Emissary Star Spawn Grue star span star space Lesser Star Spawn Emissary Monsters Aberrant Rejuvenation. When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary, 11 hit Points: 17 (5d6) Speed: 30ft. Str 6 Dex 13 Con 10 Wis 11 Int 9 Cha 6 Damage Immunities: psychic Senses: darkvision 60 ft., passive perception 10 Languages: Deep Speech Challenge: 1/4 Star Spawn Grue - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki, Saving Throws Dex +6, Wis +6, Cha +8 Skills Perception +6 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities psychic Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained Senses darkvision 60 ft., passive Perception 16 Languages Deep Speech Challenge 16 (15000 …, Heralds of Hadar were a type of star spawn created by the dying star Hadar. Hadar's spawn were typically described as sinister, even fiendish, humanoids. Heralds of Hadar could drain away healing magic and life energy to strength themselves. Heralds attacked with their claws and some strange, but nasty, magic. Heralds of Hadar fed on life energy, channeling it back to their creator as Hadar ... , The greater star spawn emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The greater star spawn emissary regains spent legendary actions at the start of its turn. Attack. The emissary teleports up to 30 feet to an unoccupied ... , Imprisonment - DND 5th Edition. Imprisonment. Source: Player's Handbook. 9th-level abjuration. Casting Time: 1 minute. Range: 30 feet. Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit ..., The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder—the latest in a series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx)., Hulks are seldom encountered without a commanding star spawn seer nearby. A hulk appears to have little will of its own and is driven to protect its master. Large Aberration, Typically Chaotic Evil. Proficiency Bonus: +4. Armor Class: 16 (natural armor) Hit Points: 136 (13d10 + 65) Speed: 30 ft. STR – 20 (+5) , ; baleful magic. The curse acts as a beacon; sorrowsworn, Undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart.Shadow Stealth.While in dim light or darkness, the meazel can take the Hide action as a bonus action., Magic Resistance. The living star has advantage on saving throws against spells and other magical effects. Resize. As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced. Starshine. , Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain. Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn., Saving Throws Dex +6, Wis +6, Cha +8 Skills Perception +6 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities psychic Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained Senses darkvision 60 ft., passive Perception 16 Languages Deep Speech Challenge 16 (15000 XP), Aura of Madness. Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue. Actions. Confounding Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 ... , A Star Spawn Seer is this powerful other worldly entity that has actually taken possession of a high ranking cultist or someone else who has offered themselves up to an Elder Evil and they begin to be transformed from the inside out into this magic wielding servant of one of these ancient powers., June 20, 2018 | Aberrations Star spawn are new arrivals in the Dungeons and Dragons universe. The name seems to be borrowed from H.P. Lovecraft’s Cthulhu mythos, but according to the Powers That Be, star spawn aren’t native to the Far Realm specifically., 5th Edition Advanced Mode Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite. The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference., Star Spawn Hulk. From Mordenkainen's Tome of Foes, page 234. Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic. Multiattack. , The Star Spawn Larva is a great match for the giant dumb Paladin-Bane worm with Dominate Monster 3 times a day, circle of death once per day, and a blast of worms to punish and ward off melee attackers. not to mention it has Eldritch blast with +3 to damage rolls for each of the 3 beams. it can also get away as a swarm of insects of you do ... , Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. It is the 5etools platform of choice for VTT integrations. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer., Proficiency Bonus +2. Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Adhesive (Object Form Only). The mimic adheres to anything that touches it., Feb 17, 2022 · Unofficial Description: Grue have pale skin with patches of spines, skinny limbs, and sharp teeth. Sources and Notes [] , Star Spawn Grue. [ Rejeton stellaire, frémisseur ] Small Aberration, Typically Neutral Evil. Armor Class 11. Hit Points 17 (5d6) Speed 30 ft. STR. 6 (-2) DEX., Starspawn, Larval Large aberration, chaotic evil Armor Class 17 (natural armor) Hit Points 161 (14d10 + 84) Speed 40 ft., fly 50 ft., swim 30 ft. Saving Throws Str +11, Con +10, Int +8, Wis +9, Cha +8 Skills Athletics +11, Yog-Sothothery +9 Damage Immunities cold, poison, psychic Condition Immunities poisoned, prone, Today we will be attempting to recreate Image Comic's Iconic "Spawn" character for 5e. In life, Al Simmons was a capable Mercenary, before being betrayed and murdered by his employer and former partner, and being sent to Hell for his life of wickedness. There he was offered a contract by a powerful Devil named Malebolgia: Return to Earth to see ... , Star Spawn Grue. [ Rejeton stellaire, frémisseur ] Small Aberration, Typically Neutral Evil. Armor Class 11. Hit Points 17 (5d6) Speed 30 ft. STR. 6 (-2) DEX., 26-Apr-2023 ... Or is it entirely up to the DM to decide how this situation resolves? dnd-5e ... Star Spawn Hulk in range. If there are 2 Hulks surrounding a ..., Here's my rule of thumb on which to summon in certain situations: Fighting against enemies that can regenerate: Slaad. Need something tanky: Slaad. Need a melee fighter that can deal psychic instead of slashing damage (relevant for overcoming resistances): Star Spawn., Multiattack. The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC: 17 Constitution saving throw or be stunned until the end of the target's next turn., Star Spawn Larva Mage 5e d&d. Devon Arcane. 153 followers. Dungeons And Dragons 5e. Dungeons And Dragons Homebrew. Lovecraftian Horror. D D Homebrew. Dnd Monsters. Monster Concept Art. D D Characters. Dungeon Master. Spawn. Comments. No comments yet! Add one to start the conversation., Cthulhu is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 30, +22 to hit with spell attacks). Cthulhu has all sorcerer spells known and can cast all sorcerer spells 7th level or lower at will and has 6 8th level slots and 2 9th level slots: Irresistible Offense. All damage done by Cthulhu's bypass all forms of ...